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The game is confirmed to be launch alongside Oculus Quest, which brings with it some interesting benefits that make for a very compelling Virtual Reality ping pong encounter. Provided that you've got the space, it's simple to set up room-scale (or bigger ) playspaces with Quest. In case you've got enough space, then you will have effectively don't have any limitation on the place where you can engage the ball at the front of the table, which means you can go for all those jumps and dives to try to save a difficult shot. Since Quest doesn't require that you confront in any specific direction, I was able to make the most of my available space by orienting the Augmented Realityping pong table into the corner of my largely square playspace. Doing this gave me the complete diagonal span of my playspace for maneuvering, opening up enough area that I never felt as though I was being limited by the border and could engage the ball Mixed Realitynaturally as when I had been playing actual table tennis. The absence of any tether on Quest also means not having to worry about my arm becoming caught up, or reaching the end of the tether and yanking my computer when going for a desperate save. Along with Quest's controller monitoring handling the game with no visible issues, the effect feels really great, and surprisingly much like real ping pong. I am just a casual ping pong player, but I certainly love getting some good twist on the ball or nailing that slam shot. Racket Fury's default physics setting is'Arcade', which will be an incredibly good job of studying my aims. Adjusting the paddle spinning so that it felt right in my hand was essential, but after I dialed it in I could put spin on the ball in any way, readily hit front handback hand, and drop hammer shots, and all of it felt as satisfying as actual ping pong. Simulation mode offers increased challenge and can be fun in its own right, though I leaned toward the Arcade setting so I could concentrate less on precision and much more about the overall strategy of when, where, and how to hit the ball back to the opponent. This Quest launch trailer for the game shows some of those Simulation physics in action: I invested a few hours moving up from the AI at Racket Fury and actually quite enjoyed it--it is ping pong after all, and I imagine anyone who enjoys some casual playing will feel the same (just don't forget to correct your paddle rotation!) . What is more, I could believe that the game engaging my upper body muscles; it's not exactly a work out, but a little incentive exercise while having fun is never a bad thing. The game also features a multiplayer mode which I'm eager to try, however as Quest isn't out yet there wasn't any sparring partner accessible just yet. Racket Fury enables cross-play involving Quest and PC headsets, which should make it a great way to connect Rift, Vive, and Quest players. VR Simulator Welding Simulator Painting Simulator Physical Simulator
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